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Description[]
Night 6 is the sixth night of The Return to Freddy's Classic. Shadow Dug first becomes active on this night. This night is extremely difficult.
Description[]
Night 6 is the sixth night of The Return to Freddy's 2, the animatronics are much more aggressive than on Night 5.
Phone Call[]
"Uh, hello? Hello? Uh... *sigh* We have some very bad news. The CEO's gonna sell out today. *sigh* We have to close our doors. The animatronics are starting to smell. Uh, The Puppet's not acting right... none of them are acting right. Just... just stay safe tonight, okay? Use the mask, keep the power generated, and wind up the music box. Uh, whenever they get a grand reopening, I'll probably have someone else take the night shift for you. Okay, good night, and good luck."
Trivia[]
- The screams that the player hears on this night and during Night 5 come from Shadow Lockjaw (who may or may not have been intended to have been the same character as Lockjaw at this point as they were both stated to be the first animatronic). [1]
- There is a strange glitch this night in which if you flash your light at the animatronics while they are in your office hallway they will instantly jumpscare you (bedsides Foxy and Dug.) This same glitch happens on Night 5 too.
Description[]
Night 6 is the sixth night of The Return to Freddy's 3. The animatronics are much more aggressive than on Night 5.
Phone Call[]
"Oh. Um, hey. The legendary animatronic killed six children last night...The FBI came over and forced us to shut down, Jesus. Just keep an eye on the animatronics tonight, ok? Umm...the demolishing crew will be coming in a few hours. Just...make sure you get out by 6 AM. Anyways, good night."
Description[]
Night 6 is the final night in The Return to Freddy's 4, everyone is the most aggressive on this night. At 5AM, right before you're supposed to beat the night, Golden Lockjaw will appear in your office and instantly jumpscare the player no matter what they do, instantly ending the night.