Were you looking for:
- BFP, the ghost child that once possesed Lockjaw and The Puppet?
- Golden Lockjaw/Tortured Golden Lockjaw, the early version of Lockjaw that inspired his design?
- Shadow Lockjaw, a shadowy version of Lockjaw?
- Tortured Lockjaw, his Tortured Suit counterpart seen in The Return to Freddy 5: Story Mode?
- Adventure Lockjaw(s)/Frankburt(s), his scrapped tender and childish counterparts that were meant to appear in The Return to Freddy's 5: Adventure Mode?
- Other similar-looking or related characters, such as Nightmare Lockjaw, Shadow Tortured Lockjaw, Tortured Toony, Popper Ping or WoodBuddy?
WARNING. PLEASE DO NOT READ THIS ARTICLE IF YOU'RE EASILY TRIGGERED BY GRAPHIC IMAGES. THANK YOU.
|“||Lockjaw A.K.A Frankburt, is the world's first ever animatronic that has been left for spare parts for decades.||”|
— Nightmare Fuel, The Return to Freddy's 4
Lockjaw, real name Frankburt, is one of the animatronics from throughout The Return to Freddy's series. In this classic game, Lockjaw himself does not appear in the game. He is the main antagonist on most of the games.
However, the Nightmare Fuel menu from The Return to Freddy's 4 claims that he appeared in the classic version. Shadow Lockjaw is Lockjaw, according to BFPFilms424/Tyler, as said in a livestream. Nightmare Fuel also said that the child that possessed Lockjaw once possessed The Puppet.
Lockjaw makes his debut appearance in The Return to Freddy's 2. He is a 40% safer Tortured Suit designed by The Owner after Golden Lockjaw/Tortured Golden Lockjaw's physical and mechanical design, that was used as an entertainer at Frankburt's Pizza. Decades later after the restaurant's closure, Lockjaw was stored in the Parts/Service Room of Fredbear's Family Diner for storage and safe keeping, but was later possesed by BFP, who tragically died inside of him. He appears as a minor hallucination in the game and in various death minigames.
In the Original Version, Lockjaw is a pale white humanoid animatronic wearing a plain light blue shirt along with some dark blue jeans. He also noticeably is wearing what appears to be a fedora with a white stripe. He also has bright red cheeks, very similar to that of the toy animatronics from FNaF 2, along with some glowing grey eyes. He also seems to be made out of wood, however that's very likely just the textures design.
In the cancelled Major Updates for 2018, Lockjaw's appearance was once again considerably changed. His model was modified to be less spheric and majorly improved, being equiped with an actual endoskeleton. His coloring is now less wrinkled, although it keeps being a little rotten. He's now seen wearing a black fedora with a red stripe (unlike his original design, which has a white stripe) along with a black bowtie and two black buttons on his chest. His eyes are now collored green, and was given brown hair on his head mask.
Lockjaw's most prominent role in the original TRTF2 is as a rare Easter egg, in which Lockjaw can be seen sitting down in the Parts/Services Room replacing Sugar's spot, similar to how Shadow Freddy did in Five Nights at Freddy's 2. A hallucination of Lockjaw also appears along with Shadow Lockjaw's faces popping up, usually during the later nights of the game.
In the planned Major Updates, Lockjaw's behivour was planned to be become an active antagonist after witnessing his Easter Egg. He would have started on the Parts/Service room and eventually proceeded to move into the Main Hall and then to your Security Office. The player then must have quickly putten on the Freddy Mask and stand still until Lockjaw goes away. Failing or neglecting to do so would cause him to jumpscare the player resulting into a game over.
Lockjaw first appears in the "Follow Golden Freddy minigame, in which you play as Lockjaw inside of an unknown location and must follow Golden Freddy to see where he's heading to. When following Golden Freddy throughout the location, the player can see various dead children laying throughout the hallways. Eventually, Golden Freddy will guide Lockjaw all the way to the Music Box Room where the animatronic is now gone from. In order to end the minigame, the player must walk into any of the dead children's bodies.
Lockjaw also makes another appearance in the "Lockjaw minigame", in which you play as Lockjaw inside of, presumably Frankburt's Pizza, you appear to be inside of a room with six children. The player needs to constantly walk up to each of the children or else they will start to get more and more angry, once the player walks up to them they will be happy once again. The minigame will automatically end if the player leaves any of the children angry for too long.
In The Office Minigame, the player controls Lockjaw locked inside a room that heavily resembles an office. The player strangely cannot leave the office no matter what they do and there is no legitimate known ways to beat the minigame, the only way to get back out is to close the game.
- Lockjaw is one of BFPFilms424/Tyler's favorite characters, the other being The Unknown/The Beast.
- In the Major Updates of TRTF2, Lockjaw was planned to be the main playable character of one of its game modes called "Dread Mode", where Lockjaw had to prevent the "Ghoul Animatronics" from attacking him.
- Lockjaw was originally meant to be the very first animatronic at Fredbear's Family Diner that was stored in the Parts/Service room due to being very glitchy and too scary for the children.
- This was later changed however, as he possibly didn't make sence on the new lore.
- The first Major Updates version of Lockjaw was modified into "HappyJaw", a colourful version of Lockjaw that was planned to be used in the "Get Happy" music video by BFPFilms424, before being scrapped.
Lockjaw comes back in The Return to Freddy's 3, now as the main antagonist of the game aswell as being one of the main mascots of Fazbear Fantasy Land. He now has a much larger role compared to the one he had in TRTF 2.
Lockjaw is tinted green in this game because of the lighting, but he is the same color as in the second game. He has many rips and holes all over his suit, and multiple wires hanging out of it. He also has inside his suit what appears to be the remains of a human child. His mouth always seams to be open because his head is rounded, making it stretch upward from the jaw. His eyes are part of the child's remains, as seen in the startup images.
Starting from Night 2 and onwards, Lockjaw will start in CAM 10. Lockjaw will then proceed to move into CAM 09 before then going into CAM 08, CAM 06, CAM 05, CAM 03 and then finally into CAM 02. After that Lockjaw will then proceed to quickly run through Blake's office before then jumpscaring the player. To defend yourself from Lockjaw, the player must lock the doors (which are accessed through the cameras). If the player ever loses track of Lockjaw, he's luckily hooked up to the "View Animatronic" function on the Signal Panel, so you can always know where he is. However, if Lockjaw is already in the player's office, it can't be done, as the doors can only be locked through the cameras.
- Lockjaw is 40 years old, as stated by the ending.
- Between TRTF2-3, BFPFilms424/Tyler had very many nightmares of Lockjaw.
- This is very similar to the many nightmares Scott Cawthon had of Bonnie during FNaF 1's development.
- Lockjaw plays the piano, however, he only does this in rare occasions. It is unknown why and how he plays it.
- The piano sound effect comes from Amnesia: The Dark Descent.
- Lockjaw has a close resemblance to BFP in real life.
- BFP, the child that possesses Frankburt, is also based off of BFP (hence the name "BFP").
- As revealed in Nightmare Fuel, Lockjaw was supposed to speak in TRTF3, but the idea was moved to TRTF4.
- However, in TRTF4, it remains unknown where he speaks.
- In TRTF4's intro, while Fazbear Fantasy Land is being taken down as seen in the intro, Lockjaw is there, slumped.
- In The Return to Freddy's 5, this version of Lockjaw is shown as an empty head on Floor 1.
- It is thought in this universe, Lockjaw caused The Bite of '87. However, no proof exists to support this theory, and the Bite of '87 was confirmed to have never happened.
- Sometimes when starting up the game, one of 5 rare screens of Lockjaw may appear.
- If the player does not look to the left when Lockjaw appears in their office, Lockjaw will not attack them, this makes Lockjaw a very easily avoidable threat.
Lockjaw comes back as the main antagonist of The Return to Freddy's 4. He used to be a TV Showbiz Animatronic used in the original Freddy Fazbear's Pizza from 1987 that was found decades later by the Phone Buddies and kept in Freddy Fazzy Funtime for future use.
Lockjaw is very different in this version, since he is not the same entity we saw in the previous games, instead he is a TV Showbiz animatronic that was used in a children's TV show. He appears to be damaged, with some small rips on his body, and his endoskeleton feet and shoulders being completely visible. His head is now cylindrical, unlike the previous versions of him.
Lockjaw first becomes active on Night 1 and onwards, just like all of the other animatronics in the game. Lockjaw starts in CAM 11, before then moving into CAM 10, CAM 08, CAM 07 then CAM 03 and then finally into CAM 09. After that, Lockjaw will then limp past the office hallway, moving pretty slowly. After that, Lockjaw will then appear inside of the player's office, violently twitching around. The player must then quickly pull the steam lever or else he will jumpscare the player. If the player successfully deters the animatronic off, he will leave the office and go back to his starting location.
Nightmare Fuel Description
Lockjaw's Nightmare Fuel description reads: "Lockjaw, A.K.A Frankburt, is the world's first ever animatronic that has been left for spare parts for decades. The child that possessed this animatronic was mentally abused, and died in 1987 by the mysterious murderer and an insane jester. Lockjaw can also be seen in TRTF 1 and 2. The child that possessed Lockjaw was also once the puppet... Lockjaw also plays a HUGE role in the TRTF story. Lockjaw was also originally meant to speak in TRTF 3, but that feature has been moved to TRTF 4.
- Lockjaw and Freddy Fazbear are the only animatronics that can kill Blake when he hides in the Locker.
- In the newspaper shown when starting the game, BFP reveals his name to be Frankburt, as well as the Phone Call on Night 1 calling him Frank and Nightmare Fuel.
- Lockjaw is actually one of the easiest animatronics to defend off, as he's pretty slow. However he can still be a threat, if multiple animatronics can appear in the hallway at the same time, he can be a pretty big problem.
- This is particularly common on Night 7.
- A sprite exists in the files showing Lockjaw peeking from the right, he does not do this in the full game.
- This was also seen in the Game Jolt page.
- Sprites exist of Lockjaw traveling to the left instead of the right, but he doesn't do this in game.
Lockjaw returns as a minor character in The Return to Freddy's 5. He, so far, has a minor appearances in the demos, being in the main menu as un-withered Torture Lockjaw, or as a prop in Floor 1. He also makes several appearances in most of the minigames.
While Lockjaw appears in the game, he is majorly replaced by Torture Lockjaw.
Lockjaw, now called by his real name, "Frankburt", was supposed to come back in The Return to Freddy's: FRANKBURT'S, before its recent cancellation. He serves as a male stripper at FRANKBURT'S, and as a proposed major antagonist for the game.
Frankburt is a white humanoid animatronic made out of a fabric casting, that is equiped with a cylindrical head which showcases white teeth, red cheeks, brown hair, and a soul patch beard. His body is painted in a dark blue color while his arms are painted on a more lighter blue color, resembling a long sleeved shirt. He wears a black fedora with a red stripe along with a slivered black bowtie, two big black buttons on his chest, and black shoes. He's also seen wearing dark blue cut gloves. His head has several turquoise stripes on it, resembling tears.
Frankburt would have first started on the Show Stage and would've maked his way throughout many other locations of FRANKBURT'S to your Security Office. It is unknown how the player would've defended themselves from Frankburt nor from any of the other animatronics of the game.
- The design of this version of Lockjaw was meant to be used on Lil' Franky, the scrapped TycrazMania version of Lockjaw that was eventually replaced with Papa Franky.
The Return to Freddy's 2
The Return to Freddy's 3
The Return to Freddy's 4
The Return to Freddy's 5
The Return to Freddy's: FRANKBURT'S
The Screech emitted by Lockjaw when his hallucination ends WARNING: LOUD!
Several disturbing laughs emitted by Lockjaw during gameplay.
The screech emitted when Lockjaw kills the player WARNING: LOUD!
The tune emmited by Lockjaw when he plays the piano.
Lockjaw's groans that can be heard during gameplay.
The sound Lockjaw makes when killing the player. WARNING: LOUD!
The footsteps heard when Lockjaw walks past the office.
The sound emitted when Lockjaw appears in your office.
The sound Lockjaw makes when killing the player. WARNING: VERY LOUD!