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WARNING. PLEASE DO NOT READ THIS ARTICLE IF YOU'RE EASILY TRIGGERED BY GRAPHIC IMAGES. THANK YOU.

Lockjaw, real name Frankburt, is one of the animatronics from throughout The Return to Freddy's series. In this classic game, Lockjaw himself does not appear in the game. He is the main antagonist in most of the games.

However, the Nightmare Fuel menu from The Return to Freddy's 4 claims that he appeared in the classic version. Shadow Lockjaw is Lockjaw, according to Tyler Ahlström, as said in a livestream. Nightmare Fuel also said that the child that possessed Lockjaw once possessed The Puppet.

Official Model(s) Released
This character's official TRTF 2 Major Update model(s) have been released.

Lockjaw makes his debut appearance in The Return to Freddy's 2. He is a 40% safer Springlock suit designed by The Owner after Golden Lockjaw's physical and mechanical design, that was used as an entertainer at Frankburt's Pizza. Decades later, after the restaurant's closure, Lockjaw was stored in the Parts/Service Room of Fredbear's Family Diner for storage and safekeeping, but was later possessed by BFP, who tragically died inside of him. He appears as a minor hallucination in the game and in various death minigames.

Appearance

In the Original Version, Lockjaw is a pale white humanoid animatronic wearing a plain light blue shirt along with some dark blue jeans. He also noticeably is wearing what appears to be a fedora with a white stripe. He also has bright red cheeks, very similar to that of the toy animatronics from FNaF 2, along with some glowing grey eyes. He also seems to be made out of wood, however, that's very likely just the textures design.

In the cancelled Major Updates for 2018, Lockjaw's appearance was once again considerably changed. His model was modified to be less spherical and majorly improved, being equipped with an actual endoskeleton. His coloring is now less wrinkled, although it keeps being a little rotten. He's now seen wearing a black fedora with a red stripe (unlike his original design, which has a white stripe) along with a black bowtie and two black buttons on his chest. His eyes are now colored green and he was given brown hair on his head mask.

Behavior

Gameplay

Lockjaw's most prominent role in the original TRTF2 is as a rare Easter egg, in which Lockjaw can be seen sitting down in the Parts/Services Room replacing Sugar's spot, similar to how Shadow Freddy did in Five Nights at Freddy's 2. A hallucination of Lockjaw also appears along with Shadow Lockjaw's faces popping up, usually during the later nights of the game.

In the planned Major Updates, Lockjaw's behavior was planned to be become an active antagonist after witnessing his Easter Egg. He would have started on the Parts/Service room and eventually proceeded to move into the Main Hall and then to your Security Office. The player then must have quickly put on the Freddy Mask and stood still until Lockjaw went away. Failing to do so would have caused him to jumpscare the player, resulting in a game over.

Minigames

Lockjaw first appears in the "Follow Golden Freddy minigame, in which you play as Lockjaw inside of an unknown location and must follow Golden Freddy to see where he's heading to. When following Golden Freddy throughout the location, the player can see various dead children laying throughout the hallways. Eventually, Golden Freddy will guide Lockjaw all the way to the Music Box Room where the animatronic is now gone from. In order to end the minigame, the player must walk into any of the dead children's bodies.

Lockjaw also makes another appearance in the "Lockjaw minigame", in which you play as Lockjaw inside of, presumably Frankburt's Pizza, you appear to be inside of a room with six children. The player needs to constantly walk up to each of the children or else they will start to get angrier and angrier, once the player walks up to them they will be happy once again. The minigame will automatically end if the player leaves any of the children angry for too long.

In The Office Minigame, the player controls Lockjaw locked inside a room that heavily resembles an office. The player strangely cannot leave the office no matter what they do and there is no legitimate known ways to beat the minigame, the only way to get back out is to close the game.

Trivia

  • Lockjaw was deliberately designed to resemble his creator (Tyler Ahlström) at the time.
  • Lockjaw is one of Tyler Ahlström's favorite characters, the other being The Unknown/The Beast.
  • Shadow Lockjaw was intended to be "the very first prototype animatronic" originally according to a post from Tyler in 2015 [1]. Lockjaw is stated to be the world's first ever animatronic in TRTF 4, so this may mean that TRTF 2 Lockjaw and TRTF 2 Shadow Lockjaw were intended to be the same character originally.
    • In the same post, Shadow Lockjaw was also revealed to be the source of the screaming sounds that you hear in Night 5 and 6, so if Shadow Lockjaw was just another form Lockjaw took then Lockjaw be responsible for these screams.
  • For the Major Updates of 2016, Lockjaw was planned to be the main playable character in one of its game modes called "Dread Mode", where Lockjaw had to prevent the "Ghoul Animatronics" from attacking him.
  • In the original lore of TRTF2, Lockjaw was originally meant to be the very first animatronic at Fredbear's Family Diner that was stored in the Parts/Service room due to being very glitchy and too scary for the children.
    • This was later retconned in the latter games, like most other lore details from TRTF2.
  • The first Major Updates version of Lockjaw was modified into "HappyJaw", a colorful version of Lockjaw that was planned to be used in the "Get Happy" music video by Tyler, before being scrapped.

Official Model(s) Released
This character's official TRTF 3 model(s) have been released.

Lockjaw comes back in The Return to Freddy's 3, now as the main antagonist of the game as well as being one of the main mascots of Fazbear Fantasy Land. He now has a much larger role compared to the one he had in TRTF 2.

Appearance

Lockjaw appears green in this game because of the lighting, but he is the same color as in the second game. He has many rips and holes all over his suit, and multiple wires hanging out of it. Inside his suit, what appears to be the remains of a human child can be seen. His mouth always seems to be open because his head is rounded, making it stretch upward from the jaw. His eyes are part of the child's remains, as seen in the startup images.

Behavior

Starting from Night 2 and onwards, Lockjaw will start in CAM 10. Lockjaw will then proceed to move into CAM 09 before then going into CAM 08, CAM 06, CAM 05, CAM 03 and then finally into CAM 02. After that, Lockjaw will then proceed to quickly run through the office before jumpscaring the player. To defend yourself from Lockjaw, the player must lock the doors (which are accessed through the cameras). If the player ever loses track of Lockjaw, he's luckily hooked up to the "View Animatronic" function on the Signal Panel so you can always know where he is. However, if Lockjaw is already in the player's office, it can't be done, as the doors can only be locked through the cameras.

Trivia

  • Lockjaw's original model for this game (which can be seen within TRTFSR) originally lacked a nose.
  • During the development of TRTF3, Tyler Ahlström had many nightmares of Lockjaw.
    • This is very similar to the many nightmares Scott Cawthon had of Bonnie during FNaF1's development.
  • Lockjaw plays the piano, however, he only does this in rare occasions. It is unknown why and how he plays it.
    • The piano sound effect comes from Amnesia: The Dark Descent.
  • As revealed in the Nightmare Fuel meu in TRTF 4, Lockjaw was supposed to speak in TRTF3, but the idea was moved to TRTF4.
    • However, Lockjaw's ability to speak within TRTF4 was eventually cut as well.
  • In TRTF4's intro, while Fazbear Fantasy Land is being demolished, Lockjaw's TRTF3 model can be seen there, slumped.
  • In The Return to Freddy's 5, this version of Lockjaw is shown as an empty head on Floor 1.
  • Sometimes when starting up the game, one of 5 rare screens of Lockjaw may appear.
  • If the player does not look to the left when Lockjaw appears in their office, Lockjaw will not attack them, making Lockjaw an easily avoidable threat.
  • Within the original ending of the game, Lockjaw is stated to be 40 years old. This is contradicted in The Return to Freddy's: The Dreadful Truth however, which states that he (along with the rest of the animatronics created for Frankburt's Pizza) was originally built in 1944.

Official Model(s) Released
This character's official TRTF 4 model(s) have been released.

Lockjaw comes back as the main antagonist of The Return to Freddy's 4. He used to be a TV Showbiz animatronic used in the original Freddy Fazbear's Pizza from 1987 that was found decades later by the Phone Buddies and kept in FreddyFazzyFuntime for future use.

Appearance

Lockjaw is very different in this version since he is not the same entity we saw in the previous games, instead, he is a TV Showbiz animatronic that was used in a children's TV show. He appears to be damaged, with some small rips on his body, and his endoskeleton feet and shoulders being completely visible. His head is now cylindrical, unlike the previous versions of him.

Behavior

Lockjaw first becomes active on Night 1 and onwards, just like all of the other animatronics in the game. Lockjaw starts in CAM 11, before moving into CAM 10, CAM 08, CAM 07, CAM 03 and then finally into CAM 09. After that, Lockjaw will then limp past the office hallway, moving slowly. After that, Lockjaw will then appear inside of the player's office, violently twitching around. The player must then quickly pull the steam lever or else he will jumpscare the player. If the player successfully fends him off, he will leave the office and go back to his starting location.

Nightmare Fuel Description

Lockjaw's Nightmare Fuel description reads: "Lockjaw, A.K.A Frankburt, is the world's first ever animatronic that has been left for spare parts for decades. The child that possessed this animatronic was mentally abused, and died in 1987 by the mysterious murderer and an insane jester. Lockjaw can also be seen in TRTF 1 and 2. The child that possessed Lockjaw was also once the puppet... Lockjaw also plays a HUGE role in the TRTF story. Lockjaw was also originally meant to speak in TRTF 3, but that feature has been moved to TRTF 4.

Fact: Lockjaw came from an old diner/pizzeria in 1958 called Frankburt's Pizza. That location was left to rot and was soon to become Fredbear's Family Diner..."

Trivia

  • Lockjaw and Freddy Fazbear are the only animatronics that can kill Blake when he hides in the Locker.
  • In the newspaper shown when starting the game, BFP reveals his name to be Frankburt, as well as the Phone Call on Night 1 calling him Frank and Nightmare Fuel.
  • Lockjaw is actually one of the easiest animatronics to defend off, as he's pretty slow. However he can still be a threat, if multiple animatronics can appear in the hallway at the same time, he can be a pretty big problem.
    • This is particularly common on Night 7.
  • A sprite exists in the files showing Lockjaw peeking from the right, he does not do this in the full game.
    • This was also seen in the Game Jolt page.
    • Sprites exist of Lockjaw traveling to the left instead of the right, but he doesn't do this in game.

Lockjaw returns as a minor character in The Return to Freddy's 5. His physical form appears in the main menu of the Runtime Demo as an Unwithered Torture Lockjaw, or as a prop in Floor 1. He also makes several appearances in most of the minigames.

While Lockjaw appears in the game, he is majorly replaced by Tortured Lockjaw.

Official Model(s) Released
This character's official FRANKBURT'S model(s) have been released.

Lockjaw, now called by his real name, "Frankburt", was supposed to come back in The Return to Freddy's: FRANKBURT'S, before its cancellation. He serves as a male stripper at FRANKBURT'S, and as a proposed major antagonist for the game.

Appearance

Frankburt is a white humanoid animatronic made out of a fabric casing that is equipped with a cylindrical head that showcases white teeth, red cheeks, brown hair, and a soul patch beard. His body is painted in a dark blue color while his arms are painted with a light blue color, resembling a long-sleeved shirt. He wears a black fedora with a red stripe along with a slivered black bowtie, two big black buttons on his chest, and black shoes. He's also seen wearing dark blue cut gloves. His head has several turquoise stripes on it, resembling tears.

Behavior

Frankburt would have most likely started at the Show Stage with two poles and roamed around FRANKBURT'S during the nightshift and reach where Blake currently is, either be his Security Office, the vents he would be hiding at, or the Dining Area (though it is unknown where Frankburt would have exactly attacked the player or if he could attack in more than one place). If the player failed to hide or escape from Frankburt, they would have gotten jumpscared by him, resulting in a game over.

Trivia

  • The design of this version of Lockjaw was reused for a character named Lil' Franky who was going to be a character within the original scrapped version of TycrazMania. Lil' Franky was eventually replaced by a character named Papa Franky. It is unknown if Papa Franky is still intended to appear within the current version of TycrazMania.

The Return to Freddy's 2

Full Game

Gameplay

Minigames

Major Updates (2016)

TRTFSR

Gameplay

Miscellaneous

The Return to Freddy's 3

Gameplay

Minigames

Miscellaneous

The Return to Freddy's 4

Gameplay

Minigames

Miscellaneous

The Return to Freddy's 5

Gameplay

Minigames

Miscellaneous

The Return to Freddy's: FRANKBURT'S

Gameplay

Miscellaneous

Miscellaneous

The Return to Freddy's 2

Original

The Screech emitted by Lockjaw when his hallucination ends. WARNING: LOUD!

Major Updates

Several disturbing laughs emitted by Lockjaw during gameplay.

The screech emitted when Lockjaw kills the player. WARNING: LOUD!

The Return to Freddy's 3

The tune emmited by Lockjaw when he plays the piano.

Lockjaw's groans that can be heard during gameplay.

The sound Lockjaw makes when killing the player. WARNING: LOUD!

The Return to Freddy's 4

The footsteps heard when Lockjaw walks past the office.

The sound emitted when Lockjaw appears in your office.

The sound Lockjaw makes when killing the player. WARNING: VERY LOUD!

Scrapped
This article contains characters and/or events that are from scrapped games or were cut in development from finished games.

Lockjaw also known as Frankburt, is a human-like animatronic and appears as a prop figurine to the Office in Freddy Emporium in The Return to Freddy's: Chapter One before its cancellation.

He would've possibly filled the role as one of the main antagonists of the TRTF Saga Reboot had it not been cancelled.

Appearance

Frankburt bears a very similar look to its original counterpart, but most likely to have looked different than how it's depicted in his toy-like form.

Behavior

If he was to appear as a physical animatronic, he would've most likely acted just like the rest of the animatronics of the series in the series. Trying to approach you to the to your office, killing and jumpscaring the player.

Scrapped
This article contains characters and/or events that are from scrapped games or were cut in development from finished games.

Lockjaw, also known as Frankburt was planned to be one of the main antagonists of The Return to Freddy's 2 Remastered prior to it's cancellation.

Appearance

To be added

Behavior

To be added

Trivia

To be added

Scrapped
This article contains characters and/or events that are from scrapped games or were cut in development from finished games.

Lockjaw was planned reappear as one of the main antagonists for The Return to Freddy's 3 Remastered prior to it's cancellation.

Appearance

To be added

Behavior

To be added

Trivia

To be added

The Return to Freddy's 2 Remastered

The Return to Freddy's 3 Remastered

Miscellaneous

External Links

References

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