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Uh, he falls t- with noise, so, just make sure to make some noise when you see him in your camera view, or at the far end of the hall.
 

The Cameras are a recurring game mechanic throughout The Return to Freddy's Volume 1. They allow the player to view locations, and do various tasks that are crucial for survival.


They first appear as a game mechanic in The Return to Freddy's Classic, where flipping up the Monitor allows full access to video camera footage within Freddy Fazbear's Pizza, excluding the Kitchen, which is audio only. This lets the player keep track of the animatronics, however, using the Monitor at all consumes power and speeds the animatronics up, making it detrimental to the player's survival. It is recommended to not use the Cameras on later nights.

In The Return to Freddy's 2, they are much more useful than in the first game. They no longer consume power or speed the animatronics up, and instead allow the player to wind up the Music Box and the Generator, as well as make an Audio Signal in Party Room 1. Unlike in the first game, it is necessary to use them from Night 1.

In The Return to Freddy's 3, they remain very important to the player, as they allow the player to seal 4 different doors, those being in CAM 01, CAM 02, CAM 05, and CAM 11, these being the only defense against Lockjaw, Freddy Fazbear, Bonnie, and Kitty FazCat. Aside from that, they are one of the 2 mechanics that allow you to track the animatronics, the other one being View Animatronic.

The Cameras make their 4th appearance in The Return to Freddy's 4. However, they serve no purpose other than to simply view the animatronics. It is possible to beat a night, and by extension, the whole game, without using them. Unlike in any of the previous games, here the Monitor cannot be flipped up and down, and rather is built into the wall on the player's left.

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